// Michael J. Fischer // CPSC 223b, Spring 2008 #ifndef GAME_H_ #define GAME_H_ #include #include "hexboard.h" typedef struct game* Game; Game newGame( Hexboard hb ); void freeGame( Game gm ); Hexboard getHexboardGame( Game gm ); bool playGame( Game gm, double x, double y ); bool undoGame( Game gm ); bool redoGame( Game gm ); #endif /*GAME_H_*/