Assigned: | Friday 2/7 |
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Deadline: | Thursday 2/20, 11:59pm |
One of the earliest domains for AI was game playing. We have discussed chess and checkers, including Art Samuel's seminal checkers program.
For this problem set, we look at a common casino card game: blackjack. We have implemented a simple version in Python, using a Python development environment, codeskulptor.
This program implements a pretty vanilla form of blackjack. You cannot double down, buy insurance, or count cards. There is one deck and it is reshuffled before every hand. The dealer has no discretion. She has to stay on 17 or higher.
For this code, the human is in the loop. The player has to click the hit or stand buttons. Your job is to automate this process.
Create a function hitme(playerhand, dealerupcard) which returns a boolean value, true or false, specifying whether the player should ask for another card or not. That is, after the cards are initially dealt, the program will call hitme and either ask for another card or stand - untouched by human hands.
Even though the example code uses graphics, your code should not. It should be built for speed, not looks. Use the hw3.py file.
The hitme function will simply perform a table look-up. You will have a 2 dimensional matrix comprising the optimal strategy for all possible combinations of player hands and dealer up cards. The values in the matrix will simply be true or false. For example,
hitme(12, 1) ==> trueIf your hand value is 12 and the dealer has an ace, you should ask for another card.
hitme(18, 4) ==> falseIf your hand value is 18 and the dealer shows a four, you should stay put.
Actually, it is not up to you to populate the values of the table through dint of insight. Rather, you will write another function sim(trials), which performs Monte Carlo simulation.
The sim function will perform a boatload of trials and produce as output a matrix of probabilities. For example, in the cell corresonding to a player hand of 18 and a dealer up card of 4, the value may be 235 / 978 meaning that this combination occurred 978 times in the simulation and in only 235 times did the player win if she asked for another card. You would then convert that matrix to boolean values, based on some threshold ratio value. The normal approach would be to use 50%, but you may decide to use a different value.
I have left the specification fairly loose. If the player has a 3 and 5 in the simulation, and then draws a 2, what do you do then? If the player stands, she will probably lose with a 10, but how do you decide to keep track of what hands win and what hands lose? I leave that up to you. The idea is to arrive at a winning strategy. Note that aces add a wrinkle in the analysis as well. Figure it out.
Once you have your hitme table installed, run your own simulated games, keeping track of the win/loss ratio. Report your results for simulations of at least 100,000 hands.
Finally, write a function play(trials) which will play the given number of hands and return your overall winning percentage.