CPSC 427: Object-Oriented Programming

Michael J. Fischer

Lecture 7
September 21, 2016

Brackets Example (continued)

Brackets class

1.
Data member stk is dynamically allocated in the constructor and deleted in the destructor. It is an object, not an array, and does not use the []-forms of new and delete.
2.
The type of stk has changed from Stack* to Stack. We can now print the stack by writing cout << stk. Formerly, we wrote stk->print(cout).
3.
in.get(ch) reads the next character without skipping whitespace. There are other ways to do this as well.
4.
If read is !in.good(), we break from the loop and do further tests to find the cause.
5.
Old functions analyze() and mismatch() have been replaced by checkFile() and checkChar(). This largely separates the file I/O from the bracket-checking logic.

Brackets design questions

Main file

1.
main() follows our usual pattern, except that it passes argc and argv on to the function run(), which handles the command line arguments.
2.
run() opens the input file and passes the stream in to analyze().
3.
The istream in will not be closed if an error is thrown (except for the automatic cleanup that happens when a program exits). How might we fix the program?
4.
Question: Which is better, to pass the file name or an open stream? Why?

Storage Management

Objects and storage Objects have several properties:

Name

An object may have one or more names, or none at all!

Not all names are created equal. A name may exist but not be visible in all contexts.

Type of a storage object

Declaration: int n = 123;

This declares an object of type int, name n, and an int-sized storage block, which will be initialized to 123. It’s lifetime begins when the declaration is executed and ends on exit from the enclosing block. The storage class is auto (stack).

The unary operator sizeof returns the storage size (in bytes).

sizeof can take either an expression or a parentheses-enclosed type name, e.g., sizeof n or sizeof(int).

In case of an expression, the size of the result type is returned, e.g., sizeof (n+2.5) returns 8, which is the size of a double on my machine.

Storage block

Every object is represented by a block of storage in memory.

This memory has an internal machine address, which is not normally visible to the programmer.

The size of the storage block is determined by the type of the object.

Connecting names to objects

A name can be given to an anonymous object at a later time by using a reference type.


#include <iostream>
using namespace std;
int main() {
  int* p;
  p = new int;  // Creates an anonymous int object
  *p = 3;       // Store 3 into the anonymous object
  cout << *p << endl;
  int& x = *p;  // Give object *p the name x
  x = 4;
  cout << *p << " " << x << endl;
}
/* Output
3
4 4
*/

Lifetime

Each object has a lifetime.

The lifetime begins when the object is created or allocated.

The lifetime ends when the object is deleted or deallocated.

Storage class

C++ supports three different storage classes.

1.
auto objects are created by variable and parameter declarations. (This is the default.)
Their visibility and lifetime is restricted to the block in which they are declared.
The are deleted when control finally exits the block (as opposed to temporarily leaving via a function call).
2.
new creates anonymous dynamic objects. They exist until explicitly destroyed by delete or the program terminates.
3.
static objects are created and initialized at load time and exist until the program terminates.

Dynamic extensions

Recall that objects have a fixed size determined solely by the object type.

A variable-sized “object” is modeled in C++ by an object with a dynamic extension. This object has a pointer (or reference) to a dynamically allocated object (generally an array) of the desired size.

Example from stack.hpp.


class Stack {
private:
  int max = INIT_DEPTH; // Number of slots in stack.
  int top = 0;          // Stack cursor.
  T* s = new T[max];    // Pointer to stack base.
  string name;          // Print name of this stack.
  

Copying

A source object can be copied to a target object of the same type.

A shallow copy copies each source data member to the corresponding target data member. By default, this is done by performing a byte-wise copy of the source object’s storage block to the target object’s storage block, overwriting its previous contents.

For objects with dynamic extensions, the pointer to the extension gets copied, not the extension itself. This causes the target to end up sharing the extension with the source, and the target’s previous extension becomes inaccessible. This results in aliasing—multiple pointers referring to the same object, which can cause a memory leak.

A deep copy recursively copying the extensions as well.

The double-delete problem

An object with dynamic extension typically uses new in the constructor and delete in the destructor to create and free the object.

When a shallow copy results in two objects sharing the same extension, then attempts will be made to delete the extension when each of the two copies of the object are deleted or go out of scope.

The first delete will succeed; the second will fail since the same object cannot be deleted twice.

This is called the double delete problem and is a major source of memory management errors in C++.

Takeaway: Don’t copy objects with dynamic extensions.

When does copying occur?

C++ has two operators defined by default that make copies:

1.
The assignment statement.
2.
The copy constructor.

The symbol = means assignment when used in a statement, and it invokes the copy constructor when used in an initializer. All-by-value argument passing also uses the copy constructor.

Assignment modifies an existing object;

The copy constructor initializes a newly-allocated object.

Assignment

The assignment operator = is implicitly defined for all types. The assignment b=a modifies an already-existing object b as follows:

Copy constructor

The copy constructor is implicitly defined for all types. Like any constructor, it can be used to initialize a newly-allocated object.

Since the copy constructor uses shallow copy, any use of it on an object with dynamic extension leads to the double delete problem.

If you don’t intend to use the copy constructor, you can disable it by writing T(const T&) =delete; in class T’s definition.

Redefining assignment and the copy constructor

You can redefine assignment for a class T by defining the function with signature T& operator=(const T&);.

You can redefine the copy constructor by defining the function with signature T(const T&).

To get the implicit definitions (if they’ve been deleted and you want them), use =default. To cancel them, use =delete.