CPSC 427: Object-Oriented Programming
Michael J. Fischer
Tasks for this week
C++ Overview
Why did C need a ++?
Today, we demand much more from a language.
C++ was Designed for Modeling Design goals for C++ (Bjarne Stroustrup)
General properties of C++
C++ Extends C
Some Extensions in C++
Building a Project
Modules
A compilation module is a collection of header files (.h or
.hpp) and an implementation file (.c or .cpp) that can be
processed by the C or C++ compiler to produce an object file (.o)
file.
A project is a collection of compilation modules that can be processed
by the linker to produce a runnable piece of code called an application
(or program or executable or command).
Some modules are part of the project. Others come from libraries (.a or
.so files) that contain object code for modules written by others and
provided by the system for your use.
Whatever the origin of the modules, they must be joined together during final assembly to produce the runnable application. This step of the process is called linking.
Separate compilation model
Unlike some languages, C/C++ permits independent compilation of
modules. In the traditional separate compilation model, each module
is compiled separately to produce a corresponding object file. Then the
object files and necessary libraries are linked together to produce the
executable.
The C/C++ programmer must clearly distinguish between compilation and linking, especially when interpreting error comments from the build process.
The build process
To summarize, the process of building an executable file consists of two phases:
Because the executable must be rebuilt every time one of the source files is changed, manually going through the build process can be tedious and error-prone.
Automating the build process
Two common ways to automate the build process:
Local build requirement
In this course, you’re free to use whatever build tools you wish. However, you must submit a correct makefile as part of your code so that the grader can simply type make in order to produce an executable that will run on the Zoo.
What comprises a module?
A module consists of one or more header files and at most one
implementation file.
Header files provide the context to the compiler for understanding the
code in the implementation file. The #include directive names a
header file that the compiler should process when compiling this
module.
Header files for system libraries are often found in the /usr/include
directory, but they can be put anywhere as long as the compiler is told
where to look for them.
Header files for the current module are generally located in the same directory as the implementation file being compiled.
Header files
Header files contain class, data, function, and other declarations that are
needed by the client of the module. They need to be included by every
module that uses those declarations. Header files must not contain
executable code. Doing so can lead to obscure multiply-defined errors at
link time.
There is no uniform naming convention for header files. In C, people
generally use the .h file name extension. For C++, some people continue
to use .h. This often works okay, but it can lead to problems
with projects that mix modules written in C with those written in
C++.
An unambiguous convention is to restrict .h to C header files and to use .hpp for C++ header files. We will use that convention in this course.
What’s in an implementation file?
Implementation (.cpp) files contain definitions of functions and
constants that comprise the actual runnable code.
Each compiled definition must appear in exactly one object file. If it
appears in more than one, the linker will generate a multiply-defined
error.
For this reason, definitions are never put in header files.1
Compiling in linux
The Zoo machines have two different C++ compilers installed: g++ and
clang++. Both are good compilers.
g++ is the venerable Gnu C++ compiler. It is fast and generally very
good.
clang++ is a newer, more modular, compiler. It is slower to run than
g++ but sometimes may give better object code. It also gives different
error messages which sometimes are clearer than those from g++ (and
sometime they are less clear).
You may find both compilers useful in developing your code. However, the final result must run using g++, and your makefile must be written to ensure that g++ will be used.
Invoking the compiler
g++ and clang++ are commands used to invoke the corresponding
compilers. However, depending on the command line switches given,
they can be instructed to compiler and/or link several modules with one
invocation.
For example,
g++ -o mycommand mod1.cpp mod2.cpp mod3.cpp
will compile all three .cpp files and then link the results togeter to produce an executable file mycommand. On the other hand, when used with the -c switch,
g++ -c -o mod1.o mod1.cpp
compiles the one module mod1.cpp to produce the single object file mod1.o.
Linking
When used without the -c switch, g++ calls the linker ld to build an executable.
In both cases, the linker completes the linking task by searching libraries for any missing (unresolved) functions and variables and linking them into the final output.
System libraries
System libraries are often found in directories /lib, /lib64, /usr/lib,
or /usr/lib64, but they can be placed anywhere as long as the linker is
told where to find them.
The linker knows where to find the standard system libraries, and it searches the basic libraries automatically. Many other libraries are not searched unless specifically requested by the -L and -l linker flags.
One-line compilation
Often all that is required to compile your code is the single command
g++ -o myapp -O1 -g -Wall -std=c++17 *.cpp
The switches have the following meanings:
The job of the project manager
As we’ve seen, a project consists of many different files. Keeping track of
them and remembering which files and switches to put on the command
line can be a major chore.
Project maintenance tools such as make and Integrated Development Environments (IDEs) are used to aid in this task.
Command line development tools
At the very least, you should become familiar with the basic tools for maintaining and building projects:
clang++ is a newer alternative to g++. There are indications that it produces slightly better error messages and slightly better code than g++, but both compilers are very good and are suitable for use in this course. (The MacIntosh Xcode development system now defaults to clang++.)
Parts of a simple project
Object files are built from implementation files and header files.
The executable is built from object files.
Dependencies
Whenever a source file is changed, the object files and executables that
are directly or indirectly produced from it become out of date and must
be rebuilt. Those files are called dependencies of the source
file.
make uses dependency information stored in Makefile to avoid
rebuilding files that have not changed since the last build. It only
recompiles and/or relinks those files that are older than a file that they
depend on.
make uses file modification dates for this purpose, so if those dates are off, make might fail to rebuild a file that is actually out of date.
A sample Makefile
Parts of a Makefile
A Makefile has three parts:
Syntax peculiarities:
Macros
Macros are named strings.
Rules
Rules tell how to build product files.
Rules
Notes:
Dependencies
Dependencies are a kind of degenerate rule.
But those dependencies are source files, so there is nothing to build. And where is the rule to build main.o?
What make does is compare the file modification dates on the target and on the dependencies in order to know if the target needs to be rebuilt.
Implicit rules
To build a target such as main.o for which there is no explicit rule, make uses an implicit rule that knows how to build any .o file from the corresponding .cpp file. In this case, the implicit rule invokes the $(CXX) compiler to produce output main.o. The compiler is called with the switches listed in $(CXXFLAGS).
Integrated Development Environments
Graphical development tools: IDEs Integrated Development Environments provide graphical tools to aid the programmer in many common tasks:
Recommended IDE’s
Eclipse/CDT is a powerful, well-supported IDE that runs on many different platforms. Xcode is an Apple-proprietary IDE that only runs on Macs. Mac users may prefer it for its greater stability and even more features. I recommend either of these for serious C++ code development.
Geany is a lightweight IDE. It starts up much faster and is much more transparent in what it does. It should be more than adequate for this course.
Both Eclipse and Geany are installed on the Zoo, ready for your use.
The early part of this course can be perfectly well done in Emacs, so you don’t have to learn Eclipse or Geany in order to get started.
Integrated Development Environment (e.g., Eclipse)
Advantages
Integrated Development Environment (e.g., Eclipse)
Disadvantages
Integrated Development Environment
If you use an IDE, before submitting your assignment, you should:
Submission Instructions
Submitting your assignments